Even launching can be an issue with torque forces in play-the whole car twists to the right from torque steer if you floor it from a standing start, which can result in the front left tire leaving the ground and your car crashing if you can't control the launch. Awesome, but Impractical: The drag cars have more than 900 HP and do 0-60 in about 2 seconds, but cornering is kind of an issue.Well, nearly everything, since pretty much every vanilla vehicle with a fuel tank (bar the T-Series) lacks a fuel filler cap for some reason.Being an out-and-out simulator, the developers do nearly everything to prevent this trope from going into play. 0.17's traffic cars are relatively competent at following between the lines, signaling, and-as of the latest update-stopping at stoplights in East Coast USA, but they're not perfect, which winds up adding a bit of realism.
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It also averts Lemming Cops to some degree cars chasing you at higher speeds tend to brake and back off to try and nudge you off the road rather than ramming you in full force. Part of their tendency to crash is not knowing about the presence of obstacles, so while it might be okay to slide off the road a little bit, it's not as okay when there are big trees lining the side of the road. If AI-driven cars don't crash, they're actually very adept with turning speeds and the cornering ability of their vehicles (provided the map's routes are laid out correctly). Artificial Brilliance: Zig-Zagged with this and Artificial Stupidity.Anti-Frustration Features: Version 0.21 adds a "smart spawn" system that prevents cars from (re)spawning inside of objects or other cars.Electric cars such as the Hirochi eSBR can drive underwater, as electric cars do not have intakes to flood.
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In-fact, it helps cool down your brakes and coolant by submerging the brake discs and radiator, respectively.
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Plus there's quite good amount of various maps. And there's a lot of customization, you can set up almost any car almost any way you like whether it's a grip, drift or rally setup. At least my favorite ones like Nissan Silvia/240SX, AE86, Mitsubishi Lancer Evolution, BMW E36, Impreza GC8 and a lot more. What's even more amazing is that there are a lot of quite accurate cars made by the modders.
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Rotating on trail braking, Scandinavian flick, lift off oversteer, shift lock, tons of other stuff - 99% cars react the same way as the real car. Only in this game cars behave like in real life to my inputs. Every aspect of performance driving be it grip racing, drifting, rallying - BeamNG is miles ahead. This is the closest thing to real life I've ever tried. I just can't play other games after BeamNG superior driving physics. The only other one left is Assetto Corsa, only because it has a lot of nice mods, but I'll probably delete it as well. After playing BeamNG I've deleted all other car related games I had, like Forza 7, Horizon 4, Dirt 2.0.